Sim City 2000 Tips and stratagies
Here's a few simple tips you might want to try.
In order to get inexpensive power, cut down on pollution
and increase
population density, try the hydrodam trick. Either (1), build a large
mountain of waterfalls while editing the land, and then build hydro dams as
needed, or (2), put waterfalls and hydrodams just along hilsides, especially
in areas where high value is unimportant, as needed. Although the price of water
plus the dam adds up to $500, it's still pretty cheap per mW as power plants
go.
If you want high property value, go tree crazy. Since
hillsides are
virtually useless, put a tree on every one. In "downtown" areas, i.e. those
with lots of built-up, adjacent commercial towers and little traffic,
consider removing a few roads here and there and replacing them with trees.
This all can take some time, but it will increase values.
Unless you're cheating and have unlimited funds, bus terminals are far
superior to trains and subways to reduce traffic at cost.
Trains are
virtually useless, taking up a lot of space and only slightlty affecting
traffic, and while subways take up less space and do more than trains,
they cost huge amounts of money to build. In cities with unlimited funds,
I usually use subways and bus terminals.
Light commercial zones are a waste of time and money.
Unlike residential and industrial zones, the leap from light to dense
commercial does not really increase traffic, pollution, or decrease values.
Light commercial just has lower population density. Plus, those huge office
buildings are really the best-looking part of your city. Why bother with
rows of small, blocky bed-and breakfasts that do little more than take
up space?
Highways suck. It seems to me that placing highways in
most places generates more traffic out of nowhere. Plus, they're expensive,
require multiple onramps at intersectons, and take up lots of space. The one
benefit they have is when connecting to other cities; they help get rid of
that annoying "industry needs connections" message. Unless you're using
them to make you city look more realistic, there's no point in making highways
that extend far from your city's borders.
Though true in the real world, in SimCity 2000 water does not
increase property values. Believe it or not, I built several cities
under this assumption before I noticed this little bit of trivia. So don't
feel like you wasting pristine riverfront or beach on industry and water
pumps... the sims don't seem to care.
And for god's sake, turn off disasters. Screw any
"realism" that natural disasters may add to your experience as mayor (how
realistic is the monster anyway?)... the real fun of SimCity 2000 is in
building and managing a city. That 5x5 mile plot of tan territory is your
canvass and zones, roads, and buildings are your brushes. No one spills
paint on a portrait halfway through to make it more of a challenge.
Sim City 2000 Cheat codes
Special thanks to Eric Krause for compiling this list for me.
-For all sytems-
CASS | Gives you $250,000 or a disaster (15% of a disaster)
FUND | Gives you 10,000
JOKE | Tells a joke
-For Windows 3.1-
click the top of the toolbar befor typing these
OIVAIZMIR | Debug menu (has lots of goodies in it)
GOMORRAH | Nucular meltdown
BUDDAMUS | $500,000, all rewards activated
MRSSOLEARY | Starts a fire
NOAH | Starts a flood
MOSES | Stops a flood
GILMARTIN | Military base
-For Windows 95-
IMACHEAT | $500,000,all rewards activated
PRISCILLA | Debug menu
GILMARTIN | Military base
NOAH | Starts a Major flood
-For DOS (v1.0 floppy ONLY)-
DARN | Church virus
HECK | Church virus
MEMY | Memory test
TEST | Tests memory
-Macintosh-only-
ARDO | $500,000, all rewards activated